It can generate unstructured 2d quad meshes. Gmsh is the smallest and most quickly set up open source tool we are aware of.
#Gmsh mesh width how to
As a consequence, let us not show how to work with the tetgen mesh generator that is widely used but can only generate tetrahedral meshes, but instead illustrate how one can work with Gmsh instead. One of the issues you will encounter is that deal.II, at least until version 9.2, can only deal with meshes that only consist of quadrilaterals and hexahedra – tetrahedral meshes were not supported and will likely not be supported with all of the features deal.II offers for quadrilateral and hexahedral meshes for several versions following the 9.3 release that introduced support for simplicial and mixed meshes first. See the documentation of GridIn for more information. Meshes can be generated from different tools like gmsh, lagrit and cubit.
#Gmsh mesh width code
How this is done is explained in step-5 and can be seen in the function grid_1 in this example, see the code below. The class GridIn can read many different mesh formats from a file from disk. So, if you end up writing a function that might be useful for a larger audience, please contribute it. We are happy to accept more functions to be added to GridGenerator. All the functions in GridGenerator are implemented in this fashion. You can find an example in the function create_coarse_grid() in step-14. For that, you need a list of vertices with their coordinates and a list of cells referencing those vertices. If there is no good fit in the GridGenerator namespace for what you want to do, you can always create a Triangulation in your program "by hand". There are many different helper functions available, including GridGenerator::hyper_cube(), GridGenerator::hyper_shell(), GridGenerator::hyper_ball(), and GridGenerator::hyper_cube_with_cylindrical_hole().Ĭonstructing your own mesh programmatically The easiest way to generate meshes is to use the functions in namespace GridGenerator, as already discussed in step-1. Meshes can be modified or combined in many ways as discussed later on. There are several ways to create an initial mesh. That said, your mesh needs to capture the given geometry adequately. As a consequence, you don't want to start with a mesh that is too fine to start with, because that takes up a good part of your cell budget already, and because you can't coarsen away cells that are in the initial mesh.
However, this requires that you don't waste mesh cells in parts of the domain where they don't pay off. The reason is that you can make it as fine as you want using adaptive refinement as long as you have memory and CPU time available. When you use adaptive mesh refinement, you definitely want the initial mesh to be as coarse as possible. Please note that the example program does not show all the ways to generate meshes that are discussed in this introduction. No other computations or adaptive refinements are done the idea is that you can use the techniques used here as building blocks in other, more involved simulators. vtu files in much the same way as we do in step-1. This example program shows some of ways to create and modify meshes for computations and outputs them as. Additionally, there is not one approach that fits all problems. We will discuss several ways to do this, but this list is not exhaustive. Generating complex geometries is a challenging task, especially in three space dimensions. The notebook is available in the same directory as the original C++ program. Note This tutorial is also available as a Jupyter Python notebook that uses the deal.II python interface. This tutorial is an extension to step-1 and demonstrates several ways to obtain more involved meshes than the ones shown there. Parts of the results section were contributed by Yuhan Zhou, Wolfgang Bangerth, David Wells, and Sean Ingimarson. This program was contributed by Timo Heister.
grid_6: Demonstrating GridTools::transform, part 2.grid_5: Demonstrating GridTools::transform, part 1.grid_4: Demonstrating extrude_triangulation.grid_1: Loading a mesh generated by gmsh.Constructing your own mesh programmatically.